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u3dreal Site Admin
Joined: 08 Dec 2006 Posts: 201
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Posted: Thu Feb 21, 2008 2:31 am Post subject: RadBlender 0.91 |
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Ok here we go.
RadBlender091.zip
Fixed bug with glossy mat
Fixed bug with not getting the render settings of subsurf .
On the search for that an idea came up and improved the
memory handling
thanks ..
EDIT: I forgot.
here is a script that will convert active cam to a target cam or create a new one and set it active. I found it usefull to set correct focus distance.
An empty will be placed at 0.0.0 the empty is your target.
You can find it under add/mesh/targetcam
I put it there so you can add it conviniently with the space bar.
TargetCam.zip
cheers
u3dreal 
Last edited by u3dreal on Thu Feb 21, 2008 12:07 pm; edited 2 times in total |
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psor
Joined: 08 Dec 2006 Posts: 127 Location: Berlin, GER
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Posted: Thu Feb 21, 2008 2:43 am Post subject: |
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Thanx mate! You're such a fast ... !
TargetCam.zip --> 404
take care
Oleg _________________ "The sleeper must awaken" |
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u3dreal Site Admin
Joined: 08 Dec 2006 Posts: 201
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Posted: Thu Feb 21, 2008 12:08 pm Post subject: |
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A typo .. it works now
cheers
u3dreal  |
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afecelis Site Admin
Joined: 11 Dec 2006 Posts: 165 Location: Colombia
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Posted: Sun Feb 24, 2008 1:12 pm Post subject: |
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Great Gregor!
Your exporter revived the community.
Nice improvements and bug corrections.
regards,
Alvaro |
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psor
Joined: 08 Dec 2006 Posts: 127 Location: Berlin, GER
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Posted: Wed Mar 05, 2008 4:52 pm Post subject: |
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Heya Gregor,
today I tried your TargetCam script and I do have a big problem.
If I say "Convert Active Camera" then it changes the direction the
camera is looking at. This is quite a problem because I would have
to readjust the cam, which is not what I do wanna do. Is there a way
to work around it or is this a known limitation of the script? ;o)
nb: I'm using Blender 2.46RC1 right now.
Thanx in advance mate!
take care
Oleg _________________ "The sleeper must awaken" |
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u3dreal Site Admin
Joined: 08 Dec 2006 Posts: 201
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Posted: Wed Mar 05, 2008 6:22 pm Post subject: |
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ha there you got me .. well we could put the target along the cam z axis ..
i will have a look but for now just have in mind the target gets placed at 0,0,0 .
cheers
u3dreal  |
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psor
Joined: 08 Dec 2006 Posts: 127 Location: Berlin, GER
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Posted: Wed Mar 05, 2008 7:02 pm Post subject: |
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Yup, that would be an option, but it should be the local Z axis of the cam.
Thanks mate!
take care
Oleg _________________ "The sleeper must awaken" |
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u3dreal Site Admin
Joined: 08 Dec 2006 Posts: 201
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Posted: Fri Mar 07, 2008 11:24 pm Post subject: |
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oh i got soi ill ... that will have to wait until
i have energy left :=)
cheers
u3dreal |
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lakcaj
Joined: 27 Sep 2006 Posts: 107
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Posted: Mon Jul 21, 2008 12:09 am Post subject: |
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| Link to the exporter seems to be dead. Anyway we could get the exporter bundled with Radium to keep things together? |
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u3dreal Site Admin
Joined: 08 Dec 2006 Posts: 201
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Posted: Thu Jul 24, 2008 8:56 am Post subject: |
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Hi all,
yes i noticed my whole webspace is gone .. have to contakt my friend ..
EDIT: Link is working again and my site is back up
thanks
u3dreal  |
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