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"Play" version of new Radium
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Caronte



Joined: 27 Oct 2007
Posts: 12

PostPosted: Sun May 11, 2008 7:29 pm    Post subject: Reply with quote

When (if?) Radium goes Open Source, another coder can continue the development Rolling Eyes would be very bad if this project will death because Ian is busy with other things Sad
Cross your fingers Wink
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droid
Site Admin


Joined: 19 Sep 2006
Posts: 1069
Location: UK

PostPosted: Mon May 19, 2008 9:58 am    Post subject: Reply with quote

Caronte wrote:
When (if?) Radium goes Open Source, another coder can continue the development Rolling Eyes would be very bad if this project will death because Ian is busy with other things Sad
Cross your fingers Wink


It's a "when" not an "if" Wink

Thanks for all of your concern on this thread... it's much appreciated Smile I'm still alive though. See the thread on General Discussion...

Ian.
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Caronte



Joined: 27 Oct 2007
Posts: 12

PostPosted: Sat May 24, 2008 1:38 am    Post subject: Reply with quote

Good news! Wink
Thanks! Wink Wink
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ne0



Joined: 24 May 2008
Posts: 7

PostPosted: Tue May 27, 2008 5:59 am    Post subject: Reply with quote

When I try to run it, I cant see my scene
http://img143.imageshack.us/img143/1034/80638856cy5.jpg

The scen was modeleed and exported in Wings 3D. Would that possibly be an issue? Does the OBJ need to have light sources or does radium handle that?

Can someone post a pic of what its supposed to look like?

Is there a getting started tutorial in the works?
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droid
Site Admin


Joined: 19 Sep 2006
Posts: 1069
Location: UK

PostPosted: Tue May 27, 2008 9:13 am    Post subject: Reply with quote

Ah I see what's going on... there's obviously a problem initialising the split panes.... if you drag the middle split pane down you'll see your scene preview (it's there at the moment just extremely small).

After a .obj import you will have to setup lightsources. Just drag a pre-defined emitter material from the material library (see top-left pane, bottom tree) onto the top tree, then drag that onto the shape in the scene preview.

Ian.
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zsouthboy



Joined: 14 Nov 2007
Posts: 58

PostPosted: Tue May 27, 2008 1:10 pm    Post subject: Reply with quote

That pane issue I'd reported before - doesn't seem to bother anything, just pull the middle pane downward.
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ne0



Joined: 24 May 2008
Posts: 7

PostPosted: Wed May 28, 2008 12:31 am    Post subject: Reply with quote

Ok, thanks, it works now. Smile

Im a little confused as to how to assign materials from the library to my objects..

EDIT : Where is the renderered image shown in progress? Im on vista 64 bit and when I click render, the cursor pops up and not much happens. Confused
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droid
Site Admin


Joined: 19 Sep 2006
Posts: 1069
Location: UK

PostPosted: Wed May 28, 2008 11:20 pm    Post subject: Reply with quote

Hi ne0,

To convert a material template into a real material, just drag it from the bottom tree to the top tree. It should then appear in the list of materials and you can tweak it as required.

It's possible your render showed nothing because you've not yet assigned an emitting material to anything (?)

Ian.
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CoolColJ



Joined: 20 Sep 2007
Posts: 31

PostPosted: Fri Apr 30, 2010 10:08 am    Post subject: Reply with quote

BUMP!

Anyone alive?

Ian what's going on??? Shocked
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psor



Joined: 08 Dec 2006
Posts: 127
Location: Berlin, GER

PostPosted: Tue Jun 29, 2010 11:59 pm    Post subject: Reply with quote

Kinda sad. I hope Ian is alive and healthy tho!


take care
Oleg
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